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Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.
This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.
Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.
As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.
On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film
Foundation Year Core: 2D Foundations; Digital Painting Foundations; Figure Drawing Development; Introduction to Games Scholarship; Introduction to Collaborative Enterprise
Year One Core: 3D Asset Development; Character Concept Design; Digital Painting Theory and Practice; Environment Concept Design; Fundamentals of Technical Drawing; Life Drawing: Anatomy and Fundamentals
Year Two Core: Creature Concept Design; Digital Sculpting Techniques; Junior Collaborative Games Development; Life Drawing: Character and Costumes; Mastering Study to Concept; Vehicle and Prop Design
Year Three Core: Games Art and Concepts Live Brief and Employability; Games Development Project; Senior Collaborative Games Development
Year Three Optional: Advanced Character and Creature Sculpture; Character Design for Production; Environment Design for Production; Keyframe Illustration for Production
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
The following entry points are available for this course:
Discover what it's like to study Concept Art for Games and Film (with a Foundation Year) at University of Staffordshire: insights on the course, making friends, personal statement tips, uni prep, and recommended books, podcasts, and videos.
This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
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| Location | Fee | Year |
|---|---|---|
| England | £9250 | Year 1 |
| Northern Ireland | £9250 | Year 1 |
| Scotland | £9250 | Year 1 |
| Wales | £9250 | Year 1 |
| Channel Islands | £9250 | Year 1 |
| EU | £16750 | Year 1 |
| International | £16750 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
For further details of what is and is not included in your tuition fees please visit www.staffs.ac.uk/undergraduate/fees/
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