The primary way of delivering this course is on campus.
On campus teaching includes a combination of lectures, small group seminars, workshops, and one to one discussion with your tutor.
Students will receive between 12 hours and 16 hours of teaching time per week throughout this course, depending on the modules being taken. Additional one-to-one meetings with tutors will provide further support.
Types of Contact Hours:
Lectures provide the core theoretical framework, introducing key concepts and principles related to emerging technologies in game development. They offer structured delivery of essential knowledge and industry context.
Demonstrations showcase practical applications of emerging technologies in areas such as game art, animation, design, and audio. These sessions help students visualize real-world integration and industry-standard practices.
Practical Exercises and Projects - Hands-on activities enable students to experiment with emerging technologies and develop practical skills. These projects reinforce learning through real-world application.
Critiques and Feedback - Regular feedback sessions provide constructive evaluation of student work, supporting continuous improvement and helping students refine their technical and creative approaches.
Mode of Delivery - The majority of sessions are delivered in person, with occasional opportunities for blended learning where appropriate.
Self-Study Expectations - Students are expected to undertake significant independent study alongside scheduled contact hours. This includes reading, research, project development, and preparation for assessments. A typical full-time student should plan for approximately 24 hours of self-directed study per week to complement classroom learning.