Our modules focus on skills development and may include:
Level 4 (Year 1)
2D & 3D Techniques (20 credits): In this module you will develop your skills in a range of fundamental 2D and 3D animation techniques and use industry standard software.
Pre-Production Techniques (20 credits): This module will develop your pre-production techniques including storyboarding, concept art and character design.
The Creative Professional (20 credits): This module will introduce you to professional practice and working in the creative industries.
Commercial Practice (20 credits): In this module you will explore a range of commercial outlets for your practice and introduce freelance working practices.
Motion Techniques (20 credits): In this module you will explore analogue and digital motion techniques.
Animation in Context (20 credits): This module will introduce you to key theories and principles throughout the history of animation.
Level 5 (Year 2)
Personal Project (40 credits): This module provides the opportunity for you to develop and produce a creative animation project.
Collaboration (20 credits): Collaboration is increasingly important in animation as you will work with a wide variety of creatives to deliver projects. This module provides the opportunity to collaborate with creatives from another discipline.
Contemporary Issues in Animation (20 credits): In this module you will explore the issues and debates that surround your personal animation practice.
Hybrid Techniques (20 credits): In this module you will experiment combining a range of analogue, digital and VFX which is increasingly used in contemporary animation.
Self-Promotion in the Animation Industry (20 credits): This module helps you develop a professional creative identity and showcase your skills within the animation industry.
Level 6 (Year 3)
Specialist Animation Practice (20 credits): This module encourages self-directed experimentation with innovative animation techniques. You’ll explore emerging practices, including VR and AR applications, to push the boundaries of your work and create immersive, cutting-edge experiences.
Live Brief (40 credits): This module introduces the realities of working in the animation industry, giving you experience with live briefs from external clients.
Major Project (60 credits): This module guides you in creating a sustained, self-devised body of work for public exhibition, grounded in focused research.