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Game Development with Professional Placement

Course details
  • BSc (Hons)
  • 4 Years
  • Sandwich
  • 21/09/2026
  • Undergraduate
Course location
Main Site

Course summary

Reasons to choose Kingston

  • Graduates from our course have found roles in games companies such as Rebellion, King, Sony, Mediatonic, Mojang, Rockstar, BossAlien and others

  • Kingston is an educational partner of Sony through PlayStation First and you will be able to develop games for the PlayStation 5.

  • In our games inKUbator, you can learn directly from the industry via our regular programme of talks. Speakers have been from Sony, Splash Damage, Rebellion, Minecraft, Aardvark Swift, Interactive Selection, CryTek and Unity.

  • Our well-equipped games lab includes Sony PlayStation 5 development consoles together with the latest development software such as Visual Studio 2022, Unreal Engine 5, Unity and git as well as high-tech equipment such as gaming PCs with 12th gen Intel i7 processors, 1TB SSD drives and Nvidia GeForce RTX 3090 GPU's.

  • Kingston University is ranked No.2 in London for Animation and Game Design (The Guardian University Guide 2025).

About this course
Considering the many opportunities offered by the thriving games industry? This course is a great choice for aspiring game developers. You will create games using industry-standard game engines like Unity and Unreal across various platforms, including PC, mobile, tablet, and the Sony PlayStation 5, using programming languages such as C++ and C#. You'll also gain expertise in artificial intelligence, 3D graphics, network programming, and console development. The course will equip you with the skills to create real-time strategy, puzzle, stealth, first-person, and educational games. Additionally, the course covers essential computer science concepts like requirements analysis and computing systems.

In addition to the taught elements, you will have the opportunity to participate in game jams, hackathons, and other development competitions, alongside optional events like the UK's major game development conference in Brighton. Upon graduation, you will have a compelling portfolio, positioning you well for an exciting career in the games industry.

Future Skills
Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.

As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.

At Kingston University, we're not just keeping up with change, we're creating it.

Career opportunities
You’ll be prepared for a wide range of computing careers. Graduates have become games programmers, virtual reality games developers, technical programmers and software engineers.

Modules

Example modules:
– Multiplayer and Game Console Programming
– 3D Graphics Programming and Artificial Intelligence
– Professional Game Development Environments

To view the full list of modules, please visit the University course webpage.

Assessment method

We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment.

Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.

How to apply

Apply by
14 January

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
G611
Institution code:
K84
Campus name:
Main Site
Campus Code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Open days

Entry requirements

Qualification requirements

UCAS Tariff - 112 - 128 points

UCAS points from a minimum of 2 A-Levels or equivalent Level 3 qualifications.

A level - BBC - ABB

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - DMM - DDM

Access to HE Diploma - D: 15 credits M: 30 credits P: 0 credits

Equivalent of 112 UCAS points.

Scottish Higher

Equivalent of 112 UCAS points

Pearson BTEC Level 3 National Diploma (first teaching from September 2016) - D*D*

International Baccalaureate Diploma Programme - 26 points

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017) - H3, H3, H3, H3, H4

Equivalent of 112 UCAS points

T Level - M

Find out more about qualification requirements for this course.

Contextual admissions

Universities and colleges consider more than grades when assessing applications and may make offers based on a range of criteria. Learn more about contextual offers.

When assessing your application, we’re looking for evidence of your ability, potential, passion for your subject and the skills and experience you have to evaluate your suitability for a course.

Our course entry requirements include tariff ranges. We vary the required UCAS Tariff points in our offers as we consider each application individually and use a number of factors to build an offer that is tailored to you, this includes your personal statement and predicted grades.

Learn more on the Kingston University website

Historical entry grades data BETA

This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

LocationFeeYear
England£9790Year 1
Northern Ireland£9790Year 1
Scotland£9790Year 1
Wales£9790Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

Please visit the provider’s course webpage for the most accurate details on tuition fees including Foundation Year O, international fees, and any additional course costs.

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