INTRODUCTION
Welcome to BA (Hons) Games Design & Games Art (with Foundation Year) course at the University Campus of Esports (formerly College of Esports). This course allows you to explore the creative and visual side of game production. You will learn to design and develop characters, environments, and assets while mastering the principles of visual storytelling. Our curriculum blends creativity with technical skill, covering areas such as concept art, 3D modelling, texturing, and visual aesthetics. You’ll also collaborate with peers in design and development, gaining experience in the full production pipeline that mirrors real industry practice. Teaching modules are bolstered by the unique UCES TRI-Curriculum approach, which enhances your social capital through the development of your talent, resilience, and identity in preparation for the exciting and international world of Esports.
WHY STUDY THIS COURSE?
Studying the Games Design with Art course at the University Campus of Esports (formerly College of Esports) gives you the opportunity to develop the specialist skills needed to stand out in the games industry.
The Foundation Year/Level 3 provides a strong academic and practical base, ensuring you are fully prepared to thrive in your undergraduate degree. Whether you are transitioning from a different field, returning to education, or looking to enhance your skills, the Foundation Year offers structured support in academic writing, research, and interpersonal skills. You will develop essential problem-solving, teamwork, and communication skills that are vital for success in higher education and future professional career.
From Level 4, you’ll explore multiple areas of art and design, from sketching initial concepts to producing fully realised 3D models and animations within completed games projects.
Alongside technical training, you’ll gain an understanding of visual storytelling, style, and aesthetics, giving you the creative edge to shape engaging player experiences. Collaborative projects will mirror professional workflows, ensuring you graduate with both artistic and industry-ready skills.
By the end of your studies, you’ll have created a portfolio that demonstrates both your creative flair and technical precision – a key asset for entering careers in games, film, and other creative industries.
THE AIMS OF THIS COURSE:
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To develop the creative, technical, and professional skills needed for a successful career in games art and design.
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To provide the ability to create and present a professional portfolio showcasing your visual, conceptual, and technical expertise.
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To equip you with the critical understanding to evaluate games as both a creative product and an evolving industry.
Student Enhancement through our TRI-Curriculum Approach
The University Campus of Esports (formerly College of Esports) TRI-Curriculum is a unique and dynamic model designed to develop students not just academically, but professionally and personally. Your degree is just the beginning; the TRI-Curriculum equips you with the experience, insight, and professional confidence to make it count. It ensures that every learner builds the skills, networks, and real-world experience to thrive in their career.
The TRI-Curriculum is embedded throughout the student journey and ensures every learner graduates World Ready through 3 core pillars:
- UCES Esports & Games Partnerships
- Student Enhancement Opportunities
- Student Placements & Internships
University Campus of Esports (formerly College of Esports) degrees are awarded by Health Sciences University.