Course contact details
Course Enquiries
Email:course-info@gold.ac.uk
Phone:020 7078 5300
Goldsmiths, University of London
New Cross
Lewisham
SE14 6NW
Why study BSc Creative Computing at Goldsmiths
Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries.
BSc Creative Computing helps you develop the creative, technical and critical thinking skills essential for a career in creative technology and related areas – whether you're interested in app and games development, audio-visual effects, social media, digital art or digital advertising.
You’ll learn creative technology skills from the ground up. You don't need to know how to code before you join the course: we begin with the basics and build you up to a professional industry standard.
We’ll teach you multiple coding languages, covering areas such as graphics and sound, physical computing, creative AI and full-stack web development.
The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination.
This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career.
In your third year, you'll have the opportunity to undertake a year-long industry placement (making this programme four years full-time, or six years part-time). This gives you valuable experience to build confidence and contacts, further develop your skills and industry insight, and enhance your career prospects.
From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.
You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.
Year 1
In your first year, you'll take the following compulsory modules:
Introduction to Programming
Front End Web
Designing Digital Interactions
Graphics 1
Sound and Signal 1
Creative Computing Project 1
Identity, Agency & Environment 1
Identity, Agency & Environment 2
Year 2
In your second year, you will take the following compulsory modules:
Creative Embedded Programming
Dynamic Web Applications
Creative Computing Project 2
The Goldsmiths Elective
You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing.
Data Programming for Artificial Intelligence
Generative Drawing
Creative Game Engine Development
Graphics 2
Sound and Signal 2
Audio for Games and Immersive Experience
Extended C++
Goldsmiths Project
Optional placement year
This degree includes an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.
The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects.
You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer.
Although we encourage you to take the opportunity of a placement year, it isn't compulsory and you can complete your degree in three years.
Year 3 (or Year 4 with work placement)
In your final year, you'll complete the following compulsory modules:
Final Project in Creative Computing
Data and Machine Learning for Creative Practice
Optional modules
You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of Computing
Please note that due to staff research commitments not all of these modules may be available every year.
This course may be available at alternative locations, please check if other course options are available.
Course optionsIf you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
Each application will be considered on its individual merits. Where the T Level subject area does not directly match the degree programme being applied for, the personal statement and reference will be particularly important in demonstrating interest, enthusiasm and suitability for the subject.
If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
Pass with 45 Level 3 credits including 24 Distinctions and a number of merits/passes in subject specific modules.
If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
With three Higher Level subjects at 555.
If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
Entry requirements for students joining after Year 1
120 credits at Level 4 and a 2:1 average in a comparable programme, and meet the standard qualification requirements for entry to Year 1 of the programme.
| Test | Grade | Additional details |
|---|---|---|
| IELTS (Academic) | 6 | With no element lower than 5.5 |
We pay careful attention to your personal statement which is your opportunity to demonstrate your interest in your desired subject. Referees are also welcome to include any relevant contextual comments around your academic achievements. We consider all these things when making a decision as well as your qualifications and grades, and may still be able to offer you a place. If you are unsure about applying, we would be happy to advise you.
This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).
It is designed to support your research but does not guarantee whether you will or won't get a place.
Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
This course may have Historical entry grades data available, please select a course option to view.
Course options| Location | Fee | Year |
|---|---|---|
| England, Scotland, Wales, Northern Ireland, Channel Islands & Republic of Ireland | TBC | |
| EU & International | TBC |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
To find out more about fees and funding, please check our undergraduate fees guidance or contact the Fees Office https://www.gold.ac.uk/ug/fees-funding/
Email:course-info@gold.ac.uk
Phone:020 7078 5300
New Cross
Lewisham
SE14 6NW
At Goldsmiths, University of London