Course contact details
Admissions and Enquiries
Email:enquiries@wrexham.ac.uk
Phone:01978 293439
Wrexham University
Plas Coch
Mold Road
Wrexham
LL11 2AW
This course delivers the expertise required to design and produce artistic elements for creative game projects. You’ll explore character and environmental work, game production, and design software to build a high-quality art portfolio.
You will:
Gain valuable experience and insight by having the creative freedom to manage the development of your own game projects
Have full access to the Creative Industries Building, including primary access to our modern Game Development Suite, Design Studio, Podcast Suite, and TV Studio
Enjoy the benefits of close industry engagement with regular visits, notable guest speakers, presentations, discussion groups, and social events
Benefit from our internal Mentorship system, providing the opportunity to be matched with an experienced postgraduate student
Build a strong set of critical employability skills across technical and professional areas to support you into industry or self-employment
Join the flourishing network of Welsh creatives
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
In the first year of study, you will be introduced to a variety of themes that relate to the production of game products across design and art modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and 2D Design in the first semester, and build on this to utilise Unreal Engine in semester 2 to create narratively inspired environments and trailers.
MODULES
Game Design and Interaction
Game Asset Production
Design Workshop
Game Environments and Narrative Design
Character Design and Digital Sculpting
Game Industry and Agile Production
The second year of study will build off the foundations of the first and will encourage you to continue specialising in your own area. In the first Semester you will study 2 specialist modules and explore the world of environmental design in a more detailed way, as well as producing game characters that can be interacted within a game engine. In the second Semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.
MODULES
Character Production for Game Engines
Real-Time Environmental Art for Game Engines
Asset Production for Game Engines
Serious Game Design
Group Project
Indie Studio Management
The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules; however, the area of development will be through the large-scale games project which will run from the start of the year until the summer.
MODULES
Game Industry Specialist
AAA Asset Production
Advanced Asset Production and Technical Art
Advanced Game Design and User Engagement
Project
Teaching & Assessment
This course is portfolio focused and as such, there are no formal exams. Students will focus on developing technical and theoretical skills via practical assignments and research & development activities.
Teaching and learning on this course are designed to support students from a variety of diverse backgrounds. Students will be able to access their tutors both during sessions and outside of sessions to get help and support from their tutors. Where relevant, additional staff may be part of the learning environment to support, such as Learning Support Assistants, Personal Assistants, and Sign Language interpreters.
This course uses a combination of learning environments including significant use of computer lab rooms, production and assessment meeting rooms, collaborative working environments, and lecture theatres. All delivered sessions will be supported by our VLE platform Moodle, with content such as internal and external videos, lecture slides, additional notes, and important links and files that will always be available.
During your first year of study, you will be timetabled into four tutor-led sessions a week, usually over three days, with the remaining time suggested for self-directed learning. These directed sessions will run at between two or three hours each depending on the module. Some modules will be taught with the wider games suite and will include students from other games courses, and some will be purely for students on Game Art. All modules are delivered within the games team with the games suite.
How you’ll be assessed
Due to the nature of the subject, the course is portfolio-focused with students creating work that represents their development and has no formal exams.
Assessment methods include the production of games and game elements, practical work, presentations and pitches, assessment meetings, technical documentation, production data, and portfolio submissions. Additionally, during project modules, additional strategies will be in place to track and balance work within teams to ensure fair assessment and consistent development over longer periods of time.
Teaching and Learning
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments.
Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
The following entry points are available for this course:
96-112 UCAS Tariff points
Accepted alongside A-Levels as part of overall 96-112 UCAS Tariff requirement.
96-112 UCAS Tariff points
96-112 UCAS Tariff points
Accepted as part of overall 96-112 UCAS Tariff requirement.
96-112 UCAS Tariff points from International Baccalaureate Certificates
We accept WJEC Level 3 Advanced Skills Baccalaureate Wales as part of your overall tariff score.
96-112 UCAS Tariff points
Accepted alongside Irish Leaving Certificate Higher Level as part of overall 96-112 UCAS Tariff requirement. Where GCSE Maths, English and/or Science are required these must be at O4 or above.
Accepted as part of overall 96-112 UCAS Tariff point requirement.
96-112 UCAS Tariff points
Wrexham University takes into account a variety of qualifications and experience when considering applications to our programmes. If you are unsure if the qualifications you currently hold will be accepted for entry, or if you're not sure you'll achieve the required UCAS Tariff points, please contact us at enquiries@wrexham.ac.uk for further advice and guidance.
Each application received is considered in the wider context of the applicant’s background and experience, considering the personal statement, reference, predicted grades and any other information provided.. The offer made will reflect the individual applicant’s circumstances, and this is continued throughout the admissions process; when results are received, we’ll consider these personal circumstances again and, where possible, be flexible with confirming an applicant's place.
This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).
It is designed to support your research but does not guarantee whether you will or won't get a place.
Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.
| Location | Fee | Year |
|---|---|---|
| EU & International | TBC | |
| England, Scotland, Wales, Northern Ireland, Channel Islands & Republic of Ireland | £9790 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
If your course includes a full year placement (which may be referred to as Placement Year, Industrial Placement, Industry Placement or similar), then you will pay a reduced fee for that year, please see https://wrexham.ac.uk/fees-and-funding/undergraduate-fees/ for further information.
Email:enquiries@wrexham.ac.uk
Phone:01978 293439
Plas Coch
Mold Road
Wrexham
LL11 2AW
At Wrexham University