We believe in empowering you to design and create interactive projects that truly showcase your game development knowledge. Our course is all about encouraging your creative exploration while ensuring you develop the technical skills needed to succeed in the competitive world of computer games design.
Throughout the course, you’ll learn to produce a wide variety of game design projects, preparing you for roles like Level Artist, Environmental Modeller, Character Artist, Texture Artist, and Concept Artist. By understanding the full production cycle and its social and cultural contexts, you’ll be well-equipped to enter the gaming industry as a skilled and thoughtful professional.
Year 1:
In your first year of the Computer Games Design course, you’ll begin to explore the world of game development. You’ll start with learning the basics of character creation, 3D graphics, and animation. In seminars and workshops, you will explore game mechanics and rule systems through fun, hands-on projects, often using paper-based concept mock-ups to get a real feel for how games are made. Our small tutorial groups mean you get plenty of personalised support from your lecturers, helping you to build your skills and confidence right from the start.
Visual Studies (20 credits)
Introduction to Character Animation (20 credits)
Environment Design (20 credits)
Academic and Professional Development (10 Credits)
Introduction to 3D Modelling (10 Credits)
Game Design and History (20 credits)
Games for Positive Impact (20 Credits)
Year 2:
As you move into the second year, you’ll build on what you’ve learned, tackling more advanced topics like character and environment modelling, texturing, and interface design. This is when your projects start to get more complex and innovative. You’ll also look at the bigger picture with contextual studies, understanding the social and cultural sides of game design.
Game Theory and Design (20 credits)
Level Design and Development (20 Credits)
Narrative and World-Building (10 Credits)
Advanced Character Animation (20 credits)
Indie Game Development (20 credits)
Evolving your Creative Craft (20 Credits)
Sound Design (10 Credits)
Year 3:
In your final year, it’s all about specialising in what you love most. Whether you’re into character art, environmental modelling, or something else, you’ll direct your studies towards your passion. This year culminates in personally directed projects where you’ll produce professional-quality work that showcases your unique style. By the end of the course, you’ll have a stunning portfolio and be ready to step into the gaming industry.
Independent Project (40 credits)
Emerging Trends (20 credits)
User Experience Design (20 credits)
Personal Portfolio Development (20 Credits)
Advanced Character Performance (20 Credits)