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Creative Media Technologies

2 Study options · UndergraduateMain Site

Course summary

This is a Connected Degree

Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course.

Overview

Creative technologies are rapidly becoming integral to industry and society, transforming how we consume information and interact with the world. Discover the artistry in them and become an innovative content creator who drives transformation on our Creative Media Technologies degree course.

Whether you're interested in video production, animation, web design, mobile gaming, or emerging technologies like virtual reality (VR) and extended reality (XR), you'll explore creative technologies and their impact on immersive experiences. By taking part in live client projects and placements, you can tailor your degree to your speciality and sharpen your knowledge and abilities in a professional environment.

You'll grow into an all-encompassing media producer ready for a career in fields such as web development, content marketing, and television and film production.

Course highlights

  • Diversify your creative skills by learning about and using different digital technologies to produce outstanding media content

  • Develop your professional portfolio by working on actual client projects

  • Gain valuable industry experience by taking an optional placement

  • Strengthen your knowledge and team-working abilities by collaborating with students from other courses in the School of Creative Technologies and Faculty of Creative and Cultural Industries

  • Become familiar with renowned software used in the creative media industries, including Adobe Creative Cloud

  • Demonstrate your technical expertise to potential employers by earning Adobe Certified Associate certifications

  • Enrich your study with help from a formidable team of expert lecturers with years of industry experience and research practice

Careers and opportunities

You'll graduate from this course with a vast understanding of digital media and tools that will open any door within the creative industries.

Graduate areas

Industry areas previous students have moved into include:

  • web development

  • animation

  • video production

  • gaming

  • music production

  • TV production

Graduate roles

Roles previous students on this course have taken on include:

  • computer games animator

  • 3D modeller

  • web designer

  • graphics artist

  • filmmaker

  • broadcast journalist

  • games developer

  • musical technician

Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.

How to apply

Application codes

Course code:
P3P1
Institution code:
P80

This course may be available at alternative locations, please check if other course options are available.

Course options

Open days

Historical entry grades data BETA

This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Data from:
This course and 14 other computing courses
Date range:
2022-2024

Offer rate for UK school & college leavers

96% Students aged 17/18 who applied to this course were offered a place.

How do you compare?

See how students with your grades have been accepted onto this course in the past.

Student Outcomes

Operated by the Office for Students

90 Employment after 15 months (Most common jobs)

95 Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

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