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Technical Art for Games & VFX (Integrated Masters)

1 Study option · UndergraduateEscape Studios
Awarded by:
Coventry University

Course summary

If you love games, films and animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you.

The job title says it all! Technical Artists work anywhere between creating tools all the way through to creating artwork as well. It’s the perfect role for those who like to do a bit of everything or drill down into a specific area of interest, whether that be creating art, shaders, lighting, making procedural content, solving technical issues, helping artists or creating your own amazing FX simulations.

This exciting role encompasses art and technical development and is perfect for people who want to be that bridge between art and code.

Designed with industry experts from Creative Assembly, Framestore, nDreams and PlayStation London Studios, on this degree you will learn to create tools, scripts and FX simulations, developing graphics and solving problems for teams in the games, visual effects and animation sectors. You will have the transferable skills to work and support teams in both technical and artistic capacities across different real-time and graphics production environments, such as virtual reality and virtual production.

Why choose this course

  • Ranked 1st in the world for Production Excellence in Immersive Media and 2nd in the UK (15th in the world) for ** Visual Effects** by The Rookies

  • Based in London - home to some of the best video games and VFX studios in the world

  • Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner.

  • We’re a Houdini certified school

  • Work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice

  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Rare, Rockstar, Ubisoft, DNEG and Framestore. 47 Escapees worked on Avengers: Endgame, 26 on The Mandalorian, 23 on Guardians of the Galaxy: Volume 3 and 20 on Stranger Things

  • Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini

  • Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date

  • All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over

How to apply

Application codes

Course code:
I801
Institution code:
P34

Historical entry grades data BETA

This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Student Outcomes

Operated by the Office for Students

79 Employment after 15 months (Most common jobs)

90 Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

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