Course contact details
LMA Enquiries
Email:admissions@lma.ac.uk
Phone:07723 611 410
LMA
Metquarter
35 Whitechapel
Liverpool
L1 6DA
Games aren’t just played—they’re built, shaped, designed, and imagined by creative minds like yours. This hands-on degree in Digital Games Art is designed to equip you with the core skills, industry-standard tools, and artistic vision to develop immersive environments, stylised characters, and innovative visual assets that power the games industry.
From traditional art techniques and 3D modelling to concept design, storytelling, and full pipeline production, you’ll gain the technical mastery and creative confidence to thrive as a visual artist in the fast-moving world of gaming. You’ll collaborate in studio-style environments, respond to live briefs from industry professionals, and graduate with a standout portfolio that reflects your unique identity as a games artist.
Whether you dream of designing environments, creating game-ready characters or building the next indie hit, this course prepares you for a career in one of the world’s most exciting and evolving industries.
Module 1: Studying the Games Industry
Explore the evolution of the global games industry and discover the genres, milestones, and cultural moments that have shaped digital games today. You’ll develop essential research and academic skills, examine landmark games and their creators, and explore key debates surrounding gaming’s societal impact. This module builds a strong foundation for studying games art and design in a creative and informed way.
Module 2: Traditional Art Skills
Build core traditional art skills through studio-based workshops in life drawing, perspective, colour theory, and mixed media techniques. Learn to analyse and emulate traditional approaches to art and explore how these techniques underpin contemporary games art. You’ll develop both technical drawing skills and creative experimentation through a variety of media, styles, and visual challenges.
Module 3: Digital Art Skills
Gain hands-on experience with industry-standard software such as Adobe Creative Suite and Autodesk Maya as you develop the digital techniques essential for games art. From character and concept design to environment and visual storytelling, you’ll build the skills to create professional 2D and 3D digital artworks. You’ll also explore the ethical debates that arise from using already created assets and practically experiment by responding to a number of creative digital briefs.
Module 4: Games Art Production
Learn how to model 3D assets and build immersive environments using professional games software and production pipelines. This practical module explores core principles of game art creation, including structure, form, texture and perspective, all while working to creative briefs. You’ll also build teamworking and collaboration skills essential for a production studio environment.
Module 1: Exploring the Games Industry
Explore the evolving games industry by investigating the cultural, ethical, and creative debates surrounding game products. This module enhances your ability to critically analyse and evaluate the broader impact of games on society, through both theoretical and practical activities. You’ll engage in debate, research key industry themes, and examine issues like sustainability, representation, and the role of games as cultural artefacts. With an emphasis on academic and digital communication skills, you’ll present your insights in a variety of formats, preparing for both academic and professional contexts.
Module 2: Advanced Digital Art Skills
Develop your digital art practice to an advanced level by integrating traditional drawing techniques with cutting-edge digital tools such as ZBrush. You will explore how to transition 2D concepts into dynamic 3D forms and refine your use of software to produce high-quality digital artworks. Working on creative briefs, you’ll investigate how traditional and digital skills complement one another in concept art, character design, and games assets. The module focuses on refining your personal style and expanding your artistic versatility across different media.
Module 3: 3D Game Development
Step into the world of 3D Game Engines like Unreal to learn the fundamentals of level creation and gameplay design. This hands-on module introduces you to essential components such as triggers, collisions, Win/Lose states and game logic. You'll develop a playable level prototype and document the design process in a professional development plan. Emphasising technical fluency and creative innovation, the module enhances your understanding of production workflows within interactive digital environments.
Module 4: Advanced Games Art Production
Advance your production skills through a series of creative challenges based on industry briefs. You’ll refine your ability to create assets, environments, and character designs to a professional standard while working both individually and collaboratively. You will engage with industry pipelines, critique your own strengths and development needs, and document the creative journey through detailed production folders. The focus is on producing portfolio-ready work that aligns with industry expectations and demonstrates your growth as a games artist.
Module 1 Games Art Showcase
In your final year, this module gives you the opportunity to curate and present a powerful showcase of your best work in Digital Games Art. You’ll develop a professional-standard portfolio that reflects your unique style, technical strengths, and specialisms, whether in 2D or 3D. Alongside this, you’ll collaborate with industry professionals to respond to a live brief, creating a new piece of work that meets real-world expectations. You’ll also take part in a public group exhibition—giving you a platform to demonstrate your creativity and communicate your work with confidence.
Module 2 Games Art Major Production
Collaborate on a major creative production that mirrors the real-world games pipeline. This flagship final-year module challenges you to design and build a section of a game—known as a “vertical slice”—from the ground up, as part of a professional studio-style team. You’ll research audience needs, analyse market trends, pitch your concept to industry, and then plan, create and refine your product to meet a clear brief. This module is about taking everything you’ve learned—modelling, storytelling, team-working, software and more—and using it to deliver a polished creative production that reflects current games industry standards.
Module 3 - Promotional Portfolio
Prepare to launch your career within the Games Industry with a comprehensive promotional portfolio. You’ll learn how to market yourself professionally through showreels, websites, digital branding, CV writing, and promotional materials. Industry insight sessions and career planning workshops will help you identify your target audience and employment sector while giving you the tools to present yourself confidently to agents, employers, directors, and producers across the creative media sector.
Module 4 - Industry Investigation
Take control of your learning by researching a topic that reflects your personal interests and future career goals within the creative industries. You’ll explore an area of contemporary debate, emerging trend, or professional issue in depth—applying research skills, critical analysis, and academic writing techniques to create a fully developed research project. This independent investigation allows you to showcase your intellectual curiosity and professional insight alongside your skills as a games artist.
This course may be available at alternative locations, please check if other course options are available.
Course optionsLMA are happy to accept a wide range of qualifications, including but not limited to: A Levels, BTEC Extended Diploma, OCR Cambridge Technical Extended Diploma, BTEC Subsidiary Diploma(s), Access to HE courses, Scottish Highers, IB Diploma Programme, Foundation Diploma in Art and Design, RSL Level 3 Diploma and T Levels.
We also welcome students who have a combination of qualifications - e.g. 2 A Levels and 1 BTEC Subsidiary Diploma and an extended project.
Our academic entry criteria from qualifications you are currently taking is 96 UCAS tariff points and your offer will be tailored to reflect this.
We assess all applications individually. If you have any questions about whether your qualifications meet our entry criteria, please do not hesitate to contact the LMA admissions team.
This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).
It is designed to support your research but does not guarantee whether you will or won't get a place.
Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
This course may have Historical entry grades data available, please select a course option to view.
Course optionsThis report uses your grades to show how students with similar results have done when applying to this course in the past. Sometimes, there isn’t data for every possible set of grades. When that happens, universities and colleges occasionally fill in the gaps for sets of grades that are typically accepted.
| Location | Fee | Year |
|---|---|---|
| England, Scotland, Wales, Northern Ireland, Channel Islands & Republic of Ireland | £9780* |
* This is a provisional fee and subject to change.
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
No additional fees or cost information has been supplied for this course, please contact the provider directly.
Email:admissions@lma.ac.uk
Phone:07723 611 410
Metquarter
35 Whitechapel
Liverpool
L1 6DA
At LMA