Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you.
Year 0 in games development is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Games Development.
Throughout the course, you'll have access to industry opportunities and engage in well-defined industry skillsets. You'll learn game engine technologies, scripting, production methodologies, game design fundamentals, and team working. You'll also gain a conceptual understanding of the range and skills involved in animation and games development, with the chance to specialize in one of the core disciplines: games art, technical design, or design & production.
The course is designed using a Universal Design for Learning framework, making it accessible for all students. You'll have multiple options for engagement, representation, and action and expression, allowing you to learn in the way that suits you best.
What sets this course apart is the "games first" approach, which puts making at the center of teaching. You'll have the chance to engage with wider elements of games culture and practice, encouraging creative and innovative outcomes to a broad range of industry briefs. Join us and develop your own practice in a supportive and critical environment, with a focus on team building and self-efficacy.
Why study this course?
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Games-first approach, putting making at the centre of teaching
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Truly understand the needs and desires of computer games players
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Flexibility to specialise in your favourite games development discipline
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Build a critical language and understanding of games development
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Develop a diverse understanding of games technologies.
Career pathways
You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy.
For more information, please visit our website.