Course contact details
Admissions
Email:enquiries@wrexham.ac.uk
Phone:01978 293439
Wrexham University
Plas Coch
Mold Road
Wrexham
LL11 2AW
This course delivers the expertise required to design and produce artistic elements for creative game projects. You’ll explore character and environmental work, game production, and design software to build a high-quality art portfolio.
You will:
Gain valuable experience and insight by having the creative freedom to manage the development of your own game projects
Have full access to the Creative Industries Building, including primary access to our modern Game Development Suite, Design Studio, Podcast Suite, and TV Studio
Enjoy the benefits of close industry engagement with regular visits, notable guest speakers, presentations, discussion groups, and social events
Benefit from our internal Mentorship system, providing the opportunity to be matched with an experienced postgraduate student
Build a strong set of critical employability skills across technical and professional areas to support you into industry or self-employment
Join the flourishing network of Welsh creatives
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
In the first year of study, you will be introduced to a variety of themes that relate to the art and design of game products across aesthetic and design modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and concepting in the first semester, and build on this to utilise Autodesk Maya to begin to create Characters from initial 2D drafts to a sculpted final 3D Character.
MODULES
Validation Outcome Pending
The second year of study will build of the foundations of the first, and will encourage you to start to specialise in your area. In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as producing game characters that can be interacted with in a game engine. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.
MODULES
Validation Outcome Pending
This work-based module will provide you with the opportunity to gain valuable experience of the games-related workplace via first-hand experience. This module allows you to undertake a sustained period, embedded with a host employer, to work on one or more defined projects or goals.
The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules; however, the area of development will be through the large scale games project which will run from the start of the year until the summer.
MODULES
Validation Outcome Pending
Teaching and learning on this course are designed to support students from a variety of diverse backgrounds. Students will be able to access their tutors both during sessions and outside of sessions to get help and support from their tutors. Where relevant, additional staff may be part of the learning environment to support, such as Learning Support Assistants, Personal Assistants, and Sign Language interpreters.
This course uses a combination of learning environments including significant use of computer lab rooms, production and assessment meeting rooms, collaborative working environments, and lecture theatres. All delivered sessions will be supported by our VLE platform Moodle, with content such as internal and external videos, lecture slides, additional notes, and important links and files that will always be available.
During your first year of study, you will be timetabled into four tutor-led sessions a week, usually over three days, with the remaining time suggested for self-directed learning. These directed sessions will run at between two or three hours each depending on the module. Some modules will be taught with the wider games suite and will include students from other games courses, and some will be purely for students on Game Art. All modules are delivered within the games team with the games suite.
How you’ll be assessed
Due to the nature of the subject, the course is portfolio-focused with students creating work that represents their development and has no formal exams.
Assessment methods include the production of games and game elements, practical work, presentations and pitches, assessment meetings, technical documentation, production data, and portfolio submissions. Additionally, during project modules, additional strategies will be in place to track and balance work within teams to ensure fair assessment and consistent development over longer periods of time.
Teaching and Learning
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments.
Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
The following entry points are available for this course:
This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).
It is designed to support your research but does not guarantee whether you will or won't get a place.
Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.
This report uses your grades to show how students with similar results have done when applying to this course in the past. Sometimes, there isn’t data for every possible set of grades. When that happens, universities and colleges occasionally fill in the gaps for sets of grades that are typically accepted.
| Location | Fee | Year |
|---|---|---|
| EU & International | TBC | |
| England, Scotland, Wales, Northern Ireland, Channel Islands & Republic of Ireland | £9790 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
If your course includes a full year placement (which may be referred to as Placement Year, Industrial Placement, Industry Placement or similar), then you will pay a reduced fee for that year, please see https://wrexham.ac.uk/fees-and-funding/undergraduate-fees/ for further information.
Email:enquiries@wrexham.ac.uk
Phone:01978 293439
Plas Coch
Mold Road
Wrexham
LL11 2AW
At Wrexham University