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Game Development

Course details
  • Foundation Degree in Arts
  • 2 Years
  • Full-Time
  • September 2027
  • Undergraduate
Course location
University Campus North Lincolnshire
Awarded by:
University of Hull

Course summary

Our programme is built around industry-focused assignments, combining both team-based projects and individual work. This approach ensures students graduate with a rich and diverse portfolio, showcasing their technical and creative skills to potential employers and supporting success in professional interviews.

At Level 5, students have the opportunity to specialise through a range of optional modules in Game Design, Game Art, Game Animation, or Sound for Games. Alternatively, students may choose to broaden their skillset by selecting modules across multiple pathways. (Please note: pathway availability is subject to cohort size.)

The curriculum is designed to be flexible and adaptable, equipping students with the knowledge and practical skills needed to thrive in the dynamic games industry—whether aiming for roles in AAA or AA studios, or pursuing careers in the indie and freelance sectors.

Collaboration is a key feature of the course. Students will work alongside peers from different pathways, simulating industry-standard pipelines and producing complete game projects for their portfolios. This cross-disciplinary approach mirrors real-world development environments and enhances employability.

Our facilities are equipped with state-of-the-art, industry-standard technology, including high-spec PCs, motion capture suits, VR headsets, and dedicated sound studios. These resources allow students to work with cutting-edge tools throughout their studies, ensuring they gain hands-on experience with the technologies shaping the future of game development.

We are also proud to be a Game Republic Academic Partner and an Unreal Academic Partner.

Full-time students can typically expect around 12 hours per week of scheduled class time, although this may vary depending on the number of modules studied. Most learning takes place face-to-face in classrooms, with some opportunities for blended learning; however, blended learning is not guaranteed.

Types of Contact Hours:

  • Lectures: Deliver theoretical knowledge and introduce foundational concepts.

  • Demonstrations: Showcase practical applications of emerging technologies in game development.

  • Practical Exercises and Projects: Provide hands-on experience in game art, animation, design, and audio.

  • Critiques and Feedback: Offer constructive evaluation of student work to support continuous improvement.

Self-Study Expectations

Students are expected to undertake significant independent study alongside scheduled contact hours, typically 20–24 hours per week, including reading, research, project development, and assessment preparation.

Modules

Level 4

In the first year of the programme, students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms – game design, game art, and game animation and sound for games– through introductory modules as well as learning about the industry as a whole and the history of the games sector.

Games Industries (20 Credits) (GDEV401): This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.

Contextual Game Studies (20 Credits) (GDEV402): This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.

Game Design Fundamentals (20 Credits) (GDEV403): This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes.

3D Game Art Fundamentals (20 Credits) (GDEV404):  This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.

Game Animation Fundamentals (20 Credits) (GDEV405): This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.

Audio Fundamentals (20 Credits) (GDEV406): The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment.

Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available).

Level 5

Throughout Level 5 students will build upon their creative, technical, and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes.

Students will have the opportunity to study a specific pathway of modules focused on their chosen area of specialism or focus on a more diverse route and choose from a variety of modules to create a more rounded skillset. This allows students to tailor their skillset towards AAA, AA or Indie Development depending on their preferences.

Core Modules

  • Emerging Technologies (GDEV501) (20 Credits)

  • Collaborative Game Project (GDEV502) (40 Credits)

Game Design Pathway

  • Level Design (GDEV503) (20 Credits)

  • Rapid Prototyping (GDEV504) (20 Credits)

  • Player-Centric Design (GDEV505) (20 Credits)

3D Game Art Pathway

  • Advanced 3D Modelling (GDEV506) (20 Credits)

  • Specialist Game Art (GDEV507) (20 Credits)

  • Material Synthesis (GDEV508) (20 Credits)

Game Animation Pathway

  • Pre-Production and Project Management (GDEV509) (20 Credits)

  • Specialist Animation Project (GDEV510) (20 Credits)

  • Game Animation (GDEV511) (20 Credits)

Game Audio Pathway

  • Game Audio Implementation (GDEV512) (20 Credits)

  • Audio Recording and Editing (GDEV513) (20 Credits)

  • Sound Design and Effects (GDEV514) (20 Credits)

Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available).

Assessment method

Assessment methods are varied to reflect the practical and theoretical nature of the programme and include:

Video/Written Essays – Critical analysis and research-based writing/speaking

Portfolio Projects – Practical work demonstrating technical and creative skills.

Presentations – Communicating ideas and project outcomes effectively.

Timed practical assessment – Testing practical understanding and application of concepts.

Group Work – Collaborative projects simulating industry practice.

Quiz – Timed restricted multiple-choice quiz under exam conditions to assess understanding of key concepts.

How to apply

This course has restrictions on who can apply.

This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.

Apply by
13 January 2027

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
W230
Institution code:
N64
Campus name:
University Campus North Lincolnshire

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Typical qualification requirements

UCAS Tariff
Offer: 48

We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more.

Those who do not have a GCSE in Maths and English will be required to undertake a pre-entry assessment to ensure suitability for the programme.

Historical entry grades data

This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).

It is designed to support your research but does not guarantee whether you will or won't get a place.

Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

Fees for the 27/28 cycle are to be confirmed.

Your Tuition fees cover most costs associated with your course (including registration, tuition and assessment)

There may be some extra costs that you might need to make, or choose to pay, for example:

  • Books (you’ll have access to books from your module reading lists in the HE library, but you may want to buy your own copies)
  • Printing and photocopying
  • Trips and enhancement opportunities
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