University Centre & Adult Learning Open Day – Bury St Edmunds – July 2026
1 Jul 2026, 15:30
Bury St Edmunds
Learn to build digital worlds and design the tools that increasingly drive our industries. Design. Model. Code. Be as boundless as your imagination.
Explore the design, development and production of interactive, immersive and entertainment experiences: simulations and solutions using cuttingedge technology.
You will learn how to use software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills and applications that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and many other industries as the world moves ever increasingly to virtual modelling.
You can choose to focus on Development (Coding), Design, E-sports, or Content Creation, and study an array of modules from multi-user experience design to the Internet of Things, to the principles of World Design and playability. Via optional placements, projects, exhibitions, competitions, and other events, we’ll support you to put your newfound skills into practice, to harness the power of imagination and visualisation to build digital tools ready for tomorrow.
The course is delivered on campus and requires students to attend a two full days per week.
Delivery of the course is through a range of methods including lectures, seminars, case-study, discussions, and workshops.
The on-site immersive XR Lab provides virtual, augmented, and mixed reality technology including headsets, haptics, biometrics, and motion devices.
Via optional placements, projects, exhibitions, competitions and other events, students will be supported in putting their newfound skills and
knowledge into practice, harnessing the power of technology, to build highquality digital experiences.
Year 1 (Level 4) - Coding, Prototyping & IoT: Learn creative coding using Processing and hardware programming with Arduino to understand core computing concepts. - 3D Concept & Modelling: Develop real-time 3D assets including characters, architecture, and props, ranging from photorealistic to stylised designs. - Creation Engines & Scripting: Explore game engines and visual scripting to build coding skills based on programming principles and best practices. - Interaction & UX Design: Gain hands-on experience in designing user interfaces and experiences using prototyping and usability testing techniques. - Projects, Testing & Performance: Work in teams using Agile methodologies to develop and test interactive solutions and experiences. - Immersive Experiences: Introduction to VR/AR technologies, virtual worlds, and the Metaverse using game engines to create immersive environments. Year 2 (Level 5) - Multiuser Experiences: Design and host connected experiences with a focus on team-based projects and Agile development practices. - Research Skills & Industry Engagement: Build research capabilities and explore academic literature relevant to immersive technology and games. - Optional Modules: - High-Level Programming: Use advanced programming languages and libraries beyond standard engine functionality. - Surfaces & Lighting: Learn to design textures and apply lighting fundamentals to enhance 3D models. - World Design & Playability: Study map creation, gameplay balance, and layout for engaging environments. - Smart Systems Development: Explore data management, IoT system design, and ethical considerations like privacy and security. - 3D Animation: Rig and animate characters and assets, applying animation principles across immersive projects. - Immersive Audio: Design and integrate audio assets into virtual environments using current tools and techniques. Year 3 (Level 6) - Final Project (40 credits): Conduct an independent research and development project showcasing acquired skills and knowledge. - Reality, Immersion & Innovation: Apply emerging technologies to create real-time
experiences across industries such as healthcare, education, and entertainment. - Optional Modules: - Middleware, Tools & APIs: Develop reusable software components for scalable system design. - Games Design, Storytelling & Narrative: Explore game mechanics, storytelling techniques, and narrative design roles. - Environment Design & Creation: Create detailed outdoor environments using advanced asset creation techniques. - Data Visualisation & AI: Represent complex data graphically and interactively for analysis and storytelling. - Real-Time Rendering: Visualise buildings and products using high-performance rendering technologies. - E-Sports Events & Coaching: Study performance factors, coaching roles, and technology in e-sports competitions.
Projects, Report, Technical Documentation, Testing, Marketing and PR,
Research and Design Document, Specifications, Portfolio, Review,
Reflection, Dissertation
The following entry points are available for this course:
Applicants who do not meet the published entry requirements will be considered on an individual basis based upon prior learning and relevant experience.
This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.
| Location | Fee | Year |
|---|---|---|
| England | £8500 | Year 1 |
| Northern Ireland | £8500 | Year 1 |
| Scotland | £8500 | Year 1 |
| Wales | £8500 | Year 1 |
| Channel Islands | £8500 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
Tuition fees will provide access to all the usual teaching and learning equipment; however, there may be additional costs such as materials and equipment that are associated with your course.
Books (approx. £200-250 per year)
Storage – we recommend 1-2TB to store solutions, reports, etc.; students will benefit from using SSD technology in terms of speed (approx. £65-£150+)
Headphones (approx. £25 - £100) – where certain modules are taken, students are advised to purchase a set of headphones to test audio.
Game Controller (approx. £20 - £50) – use of a standard gamepad is common during design, development and testing.
Electronic Prototyping Equipment – some modules may require low-cost electronic prototyping equipment and components for experimentation at home, although these are available on campus (approx. £35 - £75)
Esports Apparel – students may choose to purchase esports shirts, jackets, etc., in our team design (approx. £20 - £55 per item)
Computer – It is recommended and common for students to use their own computer, although not essential. The required specification for this would partly depend on the modules chosen and given pace of the development
of technology and changing value of equipment. It is not possible to put an exact cost on this, but this may be in the region of £750 - £1500+. The course team will be happy to discuss this with you.
Events – optional attendance. Students have previously visited computer games events, including EGX (approx. £20 - £70 for tickets plus travel) and the UKie student conference (travel costs only as UKie membership is paid by the IIT course). The development Conference is a UK games conference and students are encouraged to attend (approx. £100 - £385 for the conference sessions, depending on early booking and number of days attending, or a free pass for the expo only; this does not include any travel and accommodation). Attendance at virtual and in-person industry events covering various aspect of IIT may also be organised, dependent on tickets, travel and accommodation.
Printing – all students will be credited with the equivalent of £10 printing/copying at the start of the academic year. After that, students will need to pay for their own printing/copying. Most work is submitted electronically.
Student ID cards – The first issue of your ID card is free. Replacement
cards will be charged at £10 to replace lost or stolen cards.
At West Suffolk College