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Interactive and Immersive Technology

Course details
  • Bachelor of Science (with Honours)
  • 3 Years
  • Full-Time
  • September 2027
  • Undergraduate
Course location
University Studies and Professional Development Centre
Awarded by:
University of East Anglia

Course summary

Learn to build digital worlds and design the tools that increasingly drive our industries. Design. Model. Code. Be as boundless as your imagination.

Explore the design, development and production of interactive, immersive and entertainment experiences: simulations and solutions using cuttingedge technology.

You will learn how to use software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills and applications that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and many other industries as the world moves ever increasingly to virtual modelling.

You can choose to focus on Development (Coding), Design, E-sports, or Content Creation, and study an array of modules from multi-user experience design to the Internet of Things, to the principles of World Design and playability. Via optional placements, projects, exhibitions, competitions, and other events, we’ll support you to put your newfound skills into practice, to harness the power of imagination and visualisation to build digital tools ready for tomorrow.

The course is delivered on campus and requires students to attend a two full days per week.

Delivery of the course is through a range of methods including lectures, seminars, case-study, discussions, and workshops.

The on-site immersive XR Lab provides virtual, augmented, and mixed reality technology including headsets, haptics, biometrics, and motion devices.

Via optional placements, projects, exhibitions, competitions and other events, students will be supported in putting their newfound skills and knowledge into practice, harnessing the power of technology, to build highquality digital experiences.

Year One:

Students begin by mastering foundational concepts in computing and digital technology, particularly focusing on interactive, immersive, and entertainment technology. They learn to evaluate and interpret these concepts, honing problem-solving and communication skills crucial for future studies and professional roles.

Year Two:

Building on this foundation, students deepen their understanding of established principles and explore their practical applications, including in employment contexts. They also acquire research skills, enabling them to critically evaluate solutions and contribute to the field's advancement.

Year Three:

In the final year, students attain a comprehensive understanding of interactive, immersive, and entertainment technology, incorporating advanced knowledge and techniques informed by current research. They refine analytical and communication skills, preparing for employment in dynamic professional environments.

Modules

Course Modules

Year 1 (Level 4)

Coding, Prototyping & IoT: Learn creative coding using Processing and hardware programming with Arduino to understand core computing concepts.

3D Concept & Modelling: Develop real-time 3D assets including characters, architecture, and props, ranging from photorealistic to stylised designs.

Creation Engines & Scripting: Explore game engines and visual scripting to build coding skills based on programming principles and best practices.

Interaction & UX Design: Gain hands-on experience in designing user interfaces and experiences using prototyping and usability testing techniques.

Projects, Testing & Performance: Work in teams using Agile methodologies to develop and test interactive solutions and experiences.

Immersive Experiences: Introduction to VR/AR technologies, virtual worlds, and the Metaverse using game engines to create immersive environments.

Year 2 (Level 5)

Multiuser Experiences: Design and host connected experiences with a focus on team-based projects and Agile development practices.

Research Skills & Industry Engagement: Build research capabilities and explore academic literature relevant to immersive technology and games.

High-Level Programming: Use advanced programming languages and libraries beyond standard engine functionality. (Optional)

Surfaces & Lighting: Learn to design textures and apply lighting fundamentals to enhance 3D models. (Optional)

World Design & Playability: Study map creation, gameplay balance, and layout for engaging environments. (Optional)

Smart Systems Development: Explore data management, IoT system design, and ethical considerations like privacy and security. (Optional)

3D Animation: Rig and animate characters and assets, applying animation principles across immersive projects. (Optional)

Immersive Audio: Design and integrate audio assets into virtual environments using current tools and techniques. (Optional)

Year 3 (Level 6)

Final Project (40 credits): Conduct an independent research and development project showcasing acquired skills and knowledge.

Reality, Immersion & Innovation: Apply emerging technologies to create real-time experiences across industries such as healthcare, education, and entertainment.

Optional Modules: - Middleware, Tools & APIs: Develop reusable software components for scalable system design. (Optional)

Games Design, Storytelling & Narrative: Explore game mechanics, storytelling techniques, and narrative design roles. (Optional)

Environment Design & Creation: Create detailed outdoor environments using advanced asset creation techniques. (Optional)

Data Visualisation & AI: Represent complex data graphically and interactively for analysis and storytelling. (Optional)

Real-Time Rendering: Visualise buildings and products using high-performance rendering technologies. (Optional)

E-Sports Events & Coaching: Study performance factors, coaching roles, and technology in e-sports competitions. (Optional)

https://universitycentre.easterneducationgroup.ac.uk/wp-content/uploads/sites/7/2026/01/interactive-and-immersive-technology-course-fact-sheet.pdf

Assessment method

Projects, Report, Technical Documentation, Testing, Marketing and PR, Research and Design Document, Specifications, Portfolio, Review, Reflection, Dissertation

How to apply

This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you're eligible to apply.
  • Republic of Ireland does not have vacancies
  • United Kingdom does not have vacancies

This course has restrictions on who can apply.

This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.

Apply by
13 January 2027

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
P001
Institution code:
W46
Campus name:
University Studies and Professional Development Centre

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Typical qualification requirements

A level
CCC

UCAS Tariff
Offer: 96

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
MMM

Applicants who do not meet the published entry requirements will be considered on an individual basis based upon prior learning and relevant experience.

Additional entry requirements

Other

English language requirements

GCSE English and Maths Grade 4/C or above

Historical entry grades data

This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).

It is designed to support your research but does not guarantee whether you will or won't get a place.

Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

Per year tuition fees

LocationFeeYear
England, Scotland, Wales & Northern Ireland£8500*

* This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

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