You are viewing our beta course page.
Course summary
The HNC/D in Game Design, Animation, and VFX offers a diverse foundation that will equip you with key technical, creative, and professional skills needed to succeed in the games industry. You’ll learn to make games which are immersive and engaging.
You’ll develop your own professional practice, building a portfolio of skills and techniques identifying suitable industrial roles aligned to relevant industrial practice which you will showcase through simulated live briefs and industrially relevant practice.
Why Study This Course?
Industry-Relevant Skills: You will gain hands-on experience using game engines like Unreal Engine, as well as tools like Blender, Maya, and Adobe Creative Suite, ensuring their skillset meets industry needs.
Professional Portfolio Development: Throughout the course, students build a strong portfolio that showcases their creative and technical abilities, positioning them competitively for internships, jobs, or further study.
Specialised Pathways: As you progress, you will have opportunities to specialise in all areas of game design and development, allowing you to focus on your strengths and career goals.
Industry Engagement: Guest lectures, industry partnerships, and live briefs ensure you stay connected to the latest trends and demands in game design, animation, and VFX.
Career Opportunities
Students who progress from the HNC/D Game Design, Animation, and VFX programme are well-prepared for roles such as:
• Game Designer
• Game Developer
• Animator (2D/3D)
• VFX Artist
• Technical Artist
• Level Designer
• Sound Designer for Games
• Creative Technologist
Additionally, the skills gained are transferable across a range of other creative sectors.
Modules
Year 2 (Level 5) - HND (Higher National Diploma)
Key areas of focus:
Advanced Game Development of more complex game design concepts and prototypes such as multiplayer environments, artificial intelligence, and player engagement.
3D Animation and Modelling through advanced character rigging, environmental design, and dynamic animation techniques within a games context.
Advanced VFX Techniques such as particle systems, dynamics, and realistic rendering within Unreal Engine.
As a part of your personal professional development, you will explore Project management working to industry briefs. Also you will use social media networking platforms to improve your professional communication in game design.
Assessment method
Core Modules:
B1: Personal Professional Development:
This module emphasizes developing personal progression pathways and understanding the game industry's professional expectations. You will also build personal portfolios to showcase your work.
B2: Professional Project:
A large-scale professional project where you will work to a live brief, simulating a professional studio environment. You will work in teams to create fully realised games or animated sequences, focusing on the development of industry-standard portfolios and showreels.
Learning Outcomes:
• Demonstrate technical mastery in advanced game design, animation, and VFX.
• Solve complex design problems using innovative solutions.
• Create and manage a professional project that meets industry standards.
• Prepare for employment by developing a portfolio that includes completed game prototypes, animations, and VFX projects.
How to apply
Apply by
29 January
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- C164
- Institution code:
- B77
- Campus name:
- College Green
- Campus Code:
- C
Points of entry
The following entry points are available for this course:
Entry requirements
Qualification requirements
UCAS Tariff - 32 points
It is expected that applicant would have a level 3 qualification in a related area, and ideally have 32 UCAS points from these qualifications, however we can review individual applications and would accept evidence of practical knowledge through a portfolio/showreel to be shared at interview.
Historical entry grades data BETA
This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
Not enough data available
We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.
Fees and funding
Tuition fees
| Location | Fee | Year |
|---|
| England | £6000 | Year 1 |
|---|
| Northern Ireland | £6000 | Year 1 |
|---|
| Scotland | £6000 | Year 1 |
|---|
| Wales | £6000 | Year 1 |
|---|
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
Additional fee information
No additional fees or cost information has been supplied for this course, please contact the provider directly.
At City of Bristol College