This course includes the following core modules that all students complete:
The Level 4 units lay the foundations of learning by providing a broad introduction to the esports industry. These units develop core skills while preparing students for the technical and personal responsibilities required in the workplace.
• Unit 401: Esports Ecosystem – A comprehensive look at the professional landscape and how the industry functions.
• Unit 402: Skills and Tactics Analysis – Developing the ability to evaluate high-level performance and gameplay strategies.
• Unit 403: Event Planning and Delivery – Gaining practical experience in the planning and execution of live esports events.
• Unit 404: Planning an Esports Project – A Pearson-set unit designed to develop critical project management and thinking skills.
• Unit 408: Audio-Visual Production – Focusing on the technical skills needed to produce high-quality media content for the sector.
• Unit 409: Streaming and Broadcasting – Learning the fundamentals of live broadcast technology and digital distribution.
• Unit 412: Wellbeing, Lifestyle and Health – Understanding the physical and mental health requirements for athletes and professionals in the field.
• Unit 415: Game Design Philosophy – Exploring the core concepts and mechanics that drive successful game development and player engagement.
In Year 2, the curriculum shifts toward managerial and professional-level expertise. Students will deepen their understanding of esports principles and learn to apply them effectively across complex, real-world scenarios.
The following core modules are completed by all Level 5 students:
• Unit 501: Professional Development – Focusing on the high-level skills, qualities, and professional behaviours required for career success and personal management in the industry.
• Unit 502: Esports Research Project – A Pearson-set unit where students conduct independent research into a specialized area of interest within the esports sector.
• Unit 505: Social Media Management – Learning to build and manage digital communities, handle online brand presence, and navigate social landscapes.
• Unit 506: Content Creation – Developing advanced techniques for producing engaging digital media tailored specifically for esports audiences.
• Unit 508: Creative Direction and Narratives – Exploring the storytelling side of esports, from branding team identities to directing the creative flow of broadcasts and events.
• Unit 509: Team and Player Psychology – Diving into the mental side of performance, including motivation, stress management, and the psychological dynamics of competitive teams
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• Unit 513: Game Analytics and Statistical Insights – Using data to drive decision-making, analysing player performance metrics, and extracting meaningful insights from gameplay data.
Occasional changes to modules and course content may take place. Students will be notified when applicable.