You'll work across concept development, coding, art, audio and storytelling to understand how each element shapes a game. As you progress, you'll place greater emphasis on design and build - the skills that support your own approach to creating games.
Collaboration sits at the heart of the course, so you’ll work in multi-skilled teams that reflect real online studio environments. As you progress, you’ll move from short prototypes to more ambitious projects, building confidence, creative range and production experience along the way. You’ll use both optional live sessions and independent workflows, building habits such as task management, version control, developing good documentation and end-of-day handovers so your team can make progress around the clock – just like you would in industry.
Year One:
You’ll explore what makes games work, from the ideas and theories behind play, to the tools and teamwork that bring them to life. You’ll learn how to design and balance systems, manage projects in collaborative teams and build playable prototypes that connect mechanics, story and player experience.
Modules:
Understanding Games
Game Tools & Technology
Game Systems & Mechanics
Introduction to Teamwork
Narrative Design
Year Two:
Building on your growing expertise, you’ll take on your first large-scale game project, creating a world, developing a playable prototype and refining it into a polished vertical slice.
You’ll explore how narrative, environment design and player experience shape meaningful gameplay, using formal playtesting to guide your decisions and improve your work.
Modules:
User Interface & Experience Design
Collaboration
The Player Experience
Game Production
Level Design
Year Three:
In your final year, you’ll apply your skills to briefs that reflect real industry practice, explore how game development extends beyond games, and build a professional portfolio.
You will develop commercial awareness by pitching a prototype in ways that reflect how studios speak to investors. You will then take your major project from concept to completion using production methods that mirror industry practice.
Modules:
Transferability
Professional Portfolio
Major Project: Prototyping
Major Project: Production
Games & Culture
As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.