On this course, you’ll study the principles of game art through both traditional and digital approaches. You'll explore areas such as drawing, composition and visual storytelling, while developing technical skills in 2D and 3D modelling, sculpting, texturing and lighting. You'll also learn about concept, character and environment art, production pipelines and the technical processes that bring virtual worlds to life.
With an emphasis on skills for industry practice, you'll collaborate with other students to create original games from concept to completion, building the creative, technical and teamwork skills ready for a career in professional game development.
Year One:
During the first year, you’ll build the essential creative and technical skills required by the games industry. Working with industry-standard software and workflows, you’ll learn the fundamentals of 3D modelling, sculpting and environment creation, and develop an understanding of how these fit within a professional production pipeline.
You’ll explore both traditional and digital art techniques, building your skills in concept, character and environment art to design compelling digital worlds and assets. You’ll also gain experience of teamwork in remote teams across time zones, and project management through collaborative projects that mirror real game development practice.
Modules:
Understanding Games
Game Tools & Technology
Introduction to 3D Modelling
Introduction to Teamwork
Introduction to Digital Sculpting
Digital Art for Environments
Year Two:
In the second year, you’ll take your skills to the next level through larger, more complex projects. You’ll learn how to test and refine player experiences, solve technical challenges and apply professional production methods within collaborative teams online.
Working across disciplines, you’ll contribute to a major game project while developing your own specialism as a technical or creative artist. You’ll also build a professional portfolio and a standout hero piece that showcases your strengths and prepares you for your final stage of study.
Modules:
Technical Art Practice
Collaboration
The Player Experience
Game Production
Portfolio Development
Year Three:
In the final year, you’ll focus on specialisation, independence and professional practice. You’ll take part in a major project that mirrors real industry production, applying your art, creative and technical skills to develop and deliver a finished game or digital product.
You’ll explore how game development techniques are applied across different sectors, from film and education to health and visualisation, while building a professional portfolio that reflects your ambitions. You’ll also develop your commercial awareness and learn how to present your work to potential employers or investors as you prepare to launch your career.
Modules:
Transferability
Professional Portfolio
Major Project: Prototyping
Major Project: Production
Games & Culture
As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.