Futureworks
Riverside
New Bailey Street
Manchester
M3 5FS
Visit our website Visit our course page
Course contact details
Admissions
Email:admissions@futureworks.ac.uk
Phone:0161 214 4600
Our Game Art degree is a practical skills-based course tailored to meet the demands of creating professional art and assets for the games industry. The course utilises a mix of lectures, hands-on workshops, tutorial classes, and practical exercises, to give you a rounded education in the creative arts.
We start by focusing on your existing traditional artistic abilities, covering areas such as still life, life drawing and other observational art, including essential concepts such as proportion, anatomy, and composition. This involves classes, projects, lectures, and field trips and helps you to develop these non-digital aspects of your creative work.
At the same time, we start to bring your work into the digital realm, working with industry standard hardware and software. You will explore 2D concept art, 2D design, 3D art, Digital sculpting, digital painting, and game engines which including lighting.
There is a heavy emphasis on professional workflows, collaborative feedback and foundational knowledge, this programme covers a wide range of subjects from fundamentals such as drawing, perspective, shape language, colour theory digital painting and 3D modelling, to complex subjects such as anatomical sculpting, PBR texturing, game engine integration and transferable skills such as self-promotion, networking, and C.V. writing.
By the time you reach your third year, you will be ready for the challenge of your honours project. You will work with your tutor to define a project that will make the most of the abilities you have developed, while keeping it focussed on the career and specialisms that you hope to pursue
HE Level 4 (Year 1):
Art Fundamentals (40 credits)
Visual Design 1 (20 credits)
Introduction to 3D Modelling for Games (40 credits)
Historical Contextual Studies (20 credits)
HE Level 5 (Year 2):
3D Character Art (40 credits)
3D Environment Art (40 credits)
Intermediate Visual Design (20 credits)
Game Art Specialism (20 credits)
HE Level 6 (Year 3):
Major Project (40 credits)
Practical Research (20 credits)
Advanced Visual Design (20 credits)
Personal Set Brief (20 credits)
Professional Development (20 credits)
As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.
The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.
The following entry points are available for this course:
We are able to accept applications from students requiring a Student visa.
Find out more about qualification requirements for this course.
This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.
We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.
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The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
| Location | Fee | Year |
|---|---|---|
| Republic of Ireland | £9535 | Year 1 |
| England | £9535 | Year 1 |
| Northern Ireland | £9535 | Year 1 |
| Scotland | £9535 | Year 1 |
| Wales | £9535 | Year 1 |
| Channel Islands | £9535 | Year 1 |
| EU | £17000 | Year 1 |
| International | £17000 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.
No additional fees or cost information has been supplied for this course, please contact the provider directly.
Riverside
New Bailey Street
Manchester
M3 5FS
Visit our website Visit our course page
Email:admissions@futureworks.ac.uk
Phone:0161 214 4600