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The Art of Video Games

Course details
  • Bachelor of Arts (with Honours)
  • 3 Years
  • Full-Time
  • September 2027
  • Undergraduate
Course location
Escape Studios
Awarded by:
Coventry University

Course summary

Create the games you want to play. Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry, with over 28,000 people making games professionally in the UK (source: TIGA). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.

Designed with industry experts from leading video games studios, this course develops your creative, technical, and professional skills. Learn from tutors with experience from EA, Rebellion, and Jagex while specialising in areas like advanced modelling, lighting, texturing, real-time FX, and foliage. Attend hands-on tutorials at our industry-standard London studios, learn in-demand skills and tools and build industry connections. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.

Why choose this course

  • Ranked 1st in the UK (2nd in the world) for Production Excellence in Immersive Media, and 2nd in the UK (5th in the world) for Production Excellence in Console Games by The Rookies (2025).

  • Based in London - home of some to the best video games studios in the world

  • Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner.

  • We’re a member of TIGA, the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games.

  • Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio.

  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Creative Assembly, Epic Games, Playground Games, Rare and Rockstar Games.

  • Study in a studio environment that mirrors current industry practice, using professional software such as Unreal Engine.

  • Professional input - our advisory board of experts, from the likes of Creative Assembly and Improbable, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals.

  • Specialism - tutors will help you to choose from advanced modelling, advanced lighting, advanced texturing and materials, real-time FX and foliage.

Modules

Course Modules

First year (Level 4 - 120 credits)

An introduction to the disciplines, pipelines and creative industries, giving you the all-round skills you’ll need on your journey.

  • Creative Foundations - Craft (30 credits)

  • Creative Foundations - Project (30 credits)

  • Computer Animation - Core (15 credits)

  • Video Game Art - Core (15 credits)

  • Compositing for VFX - Core (15 credits)

  • 3D for VFX - Core (15 credits)

**Second year (**Level 5 - 120 credits)

You’ll start to focus on video games, developing your specialist skills and working in teams on industry-style projects.

  • Video Game Art - Pro (30 credits)

  • Video Game Art - Advanced (30 credits)

  • Specialism (15 credits) Industry Studio Project (45 credits)

Third year (Level 6 - 120 credits)

You’ll hone your skills and begin to demonstrate the level of knowledge to be a professional artist.

  • Advanced Specialism (30 credits)

  • Professional Practice (30 credits)

  • Professional Studio Project (60 credits)

Assessment method

Formative assessment:

The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown:

For Level 4 and 5 modules, your assessment will be split into two parts:

75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work.
25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.

Level 6
One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.

In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.

For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html

How to apply

Apply by
13 January 2027

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
I630
Institution code:
P34
Campus name:
Escape Studios

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Typical qualification requirements

A level
DDD

UCAS Tariff
Offer: 72

GCSE/National 4/National 5

GCSE English Language at grade 4 or C

International Baccalaureate Diploma Programme
Offer: 27

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
MMP

Other

UAL Level 3 Extended Diploma - Pass

Additional entry requirements

Portfolio
Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/

English language requirements

TestGradeAdditional details
IELTS (Academic)66.0 in reading and writing, 5.5 in speaking and listening

https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/

Historical entry grades data

This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).

It is designed to support your research but does not guarantee whether you will or won't get a place.

Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

Per year tuition fees

LocationFeeYear
England, Scotland, Wales, Northern Ireland, Channel Islands & Republic of Ireland£10050*
EU & International£17995*

* This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Sponsorship information

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