Skip navigation

International Esports Business & Events Management (with Foundation Year)

Course details
  • BA (Hons)
  • 4 Years
  • Full-time
  • September 2026
  • Undergraduate
Course location
University Campus of Esports: London Campus
Awarded by:
Health Sciences University

Course summary

INTRODUCTION

Welcome to BA (Hons) International Esports Business & Events Management (with Foundation Year) at the College of Esports. This course prepares students for tertiary study and develops their understanding of the Esports industry, exploring topics such as events management, marketing, sponsorship, finance, and global trends. Teaching modules are bolstered by the unique CoEs TRI-Curriculum approach, which enhances your social capital through the development of your talent, resilience, and identity in preparation for the exciting and international world of Esports.

WHY STUDY THIS COURSE?

The Foundation Year/Level 3 provides a strong academic and practical base, ensuring you are fully prepared to thrive in your undergraduate degree. Whether you are transitioning from a different field, returning to education, or looking to enhance your skills, the Foundation Year offers structured support in academic writing, research, and interpersonal skills. You will develop essential problem-solving, teamwork, and communication skills that are vital for
success in higher education and a future professional career.

From Year 1/Level 4 onwards, this course provides a unique pathway for students to develop expertise in the strategic, operational, and managerial aspects of esports events and business. Whether you aspire to manage large-scale esports tournaments, develop esports brands, or create innovative digital marketing strategies, this course prepares you for the
fast-evolving esports ecosystem.

Students will gain:

A deep understanding of the global esports industry, including business models, tournament operations, and revenue generation.
Hands-on experience through real-world projects and event planning, preparing you for career opportunities in esports management, sponsorship, and marketing.
A strong foundation in governance, regulation, and ethical considerations impacting esports organizations.

As students’ progress through each level, they will refine their skills with hands-on projects, live event planning, and industry collaborations, preparing them for leadership roles in sectors including but not limited to Esports Events Management, Production & Broadcasting, Sponsorship & Partnership Management, Tournament Operations & Logistics, Business Development, Venue & Live Event Operations, Marketing & Fan Engagement.

THE AIMS OF THIS COURSE:

  • Develop business, marketing, and event management expertise specific to the esports industry. Provide hands-on experience in planning, executing, and evaluating esports events at various scales.

  • Build strategic thinking, leadership, and financial planning skills for esports organisations. Ensure students understand governance, sponsorship, and legal considerations within esports.

  • Prepare students for careers in event management, business strategy, marketing, sponsorship, and operations within the global esports industry.

Student Enhancement through our TRI-Curriculum Approach

The College of Esports TRI-Curriculum is a unique and dynamic model designed to develop students not just academically, but professionally and personally. Your degree is just the beginning; the TRI-Curriculum equips you with the experience, insight, and professional confidence to make it count. It ensures that every learner builds the skills, networks, and real-world experience to thrive in their career.

The TRI-Curriculum is embedded throughout the student journey and ensures every learner graduates World Ready through 3 core pillars:

  1. CoEs Esports & Games Partnerships
  2. Student Enhancement Opportunities
  3. Student Placements & Internships

College of Esports degrees are awarded by Health Sciences University.

Modules

Foundation Year/30 Credit Units:
Academic Skills and Personal Development
Contemporary Issues in Esports
Employability Skills in Esports
Leadership Through Esports

Year 1 - Level 4 / 20 Credit Units
Marketing & PR for Events
Foundations of Leadership and Management
Technology for Esports Events
SEO & Digital Marketing
Global Esports Management and Events Industry
International Esports Business Environment

Year 2 - Level 5 / 20 Credit Units
Enquiry Based Learning and Research Practice
Sustainable Events Management
Esports Events Monetisation
Esports and Social Enterprises
Managing Customer Experience
Esports Regulation, Rules and Risks

Year 3 - Level 6 / 20 Credit Units
Research Project
Managing Events & the Law
Professional Development Placement
Strategic Entrepreneurship
Strategic Events Management
Managing HR for Events

Modules are subject to change.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Apply by
14 January

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
CE07
Institution code:
E71
Campus name:
University Campus of Esports: London Campus
Campus Code:
-

Points of entry

The following entry points are available for this course:

  • Foundation

International applicants

N/A

Entry requirements

UCAS Tariff
48 points

A level
DD

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
MMP

Historical entry grades data

This section shows the range of grades that students who received offers were previously accepted on to this course with (learn more).

It is designed to support your research but does not guarantee whether you will or won't get a place.

Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

Per year tuition fees

LocationFeeYear

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

The fee for the foundation year (Year 0) of this course is £5760 for this initial year only.
For all subsequent years, fees will be charged at the capped fee which is currently £9,535 per year.

Sponsorship information

We offer scholarships via our School & College Partner Programme for students studying at our partner institutions. Please ask your current School/College for details. Our School & College Partner Programme (SCPP) is aimed at schools and colleges that currently deliver (or will deliver) the Pearson BTEC in Esports, as well as schools and colleges with a passion for the esports sector. As we are the exclusively accredited university-level institution by the British Esports Federation, we perfectly complement the progression from the accredited BTEC in Esports by Pearson, thus ensuring that students progress from one accredited course to another in a seamless manner. For more information visit https://collegeofesports.ac.uk/school-college-partnership/

Like this page