Course Modules
This course shares some modules with courses including Animation BA (Hons), Digital Media BA (Hons), Games Design and Development BA (Hons), Games Art BA (Hons), and Computer Games Programming BSc (Hons)/MSci.
Shared modules include:
Level 4:
Hack Lab and Creative Play
Concept Development, Prototyping and Design
Level 5:
Experimental Games Project
Digital Marketing and Content Creation
Year one modules
Esports: Evolving Contexts – 30 credits
Explore the Esports and gaming landscape, including its history, cultures, audiences, technologies and future trends. You’ll begin to understand how Esports operates as a creative, commercial and global industry, while developing research, analysis and communication skills.
Compulsory
(shared module) Hack Lab and Creative Play – 30 credits
Compulsory
(shared module) Concept Development, Prototyping and Design – 30 credits
Compulsory
Esports: Broadcast – 30 credits
Discover the production skills involved in planning and delivering Esports broadcast content. You’ll explore live production workflows, roles, storytelling, visual identity and the practical demands of creating content for competitive play.
Compulsory
Year two modules
(shared module) Digital Marketing and Content Creation – 30 credits
Compulsory
(shared module) Experimental Games Project – 30 credits
Compulsory
Esports: Communities and Fandom – 30 credits
Investigate how Esports communities form, grow and interact across different platforms and cultures. You’ll explore fandom, identity, representation, engagement and the role of community management in Esports and gaming.
Compulsory
Creative Direction and Narratives – 30 credits
Develop creative direction, storytelling and branding skills for Esports, gaming and digital experiences. You’ll explore how narrative, tone, audience and visual identity can shape projects and help them connect with players, viewers and communities.
Compulsory
Final year modules
Esports: Professional Practice – 30 credits
Prepare for the next stage of your career by developing your professional identity, portfolio and understanding of industry expectations. You’ll reflect on your skills, refine your creative direction and consider how to position yourself for employment, freelance work or further study.
Compulsory
Indie Gaming and Emerging Markets – 30 credits
Explore independent games, emerging markets and global opportunities in Esports and gaming. You’ll examine how cultural, economic and technological factors shape the industry, and consider how creative practitioners can respond to new audiences and market conditions.
Compulsory
Esports: Start-Up – 60 credits
Develop a substantial self-directed Esports or gaming project that reflects your interests, ambitions and professional direction. You’ll research, plan, prototype and present a venture, product, service or production concept, supported by business planning and critical reflection.
Compulsory