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89 Courses
Games Computing with Virtual and Augmented Reality
University of Lincoln
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Lincoln (Main Site) · September 2025
Games Computing with Virtual and Augmented Reality
University of Lincoln
Bachelor of Science (with Honours) - BSc (Hons) · 3 Years · Full-time · Lincoln (Main Site) · September 2025
Animation For Games
Edinburgh Napier University
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Merchiston Campus · September 2025
Animation with Illustration
Futureworks
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Futureworks (Manchester) · September 2025
Art of Visual Effects (VFX)
Futureworks
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Futureworks (Manchester) · September 2025
BSc Digital Technologies for Animation, Games and Immersion
University of Hertfordshire
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Main Site · September 2025
Business Management and Digital Marketing
Liverpool Hope University
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Hope Park · September 2025
Business Management and Digital Marketing (with Foundation Year)
Liverpool Hope University
Bachelor of Arts (with Honours) - BA (Hons) · 4 Years · Full-time · Hope Park · September 2025
Computer Animation
University of South Wales
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Cardiff · September 2025
Computer Games Design
University of South Wales
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Cardiff · September 2025
Computer Games Development
University of Bedfordshire
Bachelor of Science (with Honours) - BSc (Hons) · 3 Years · Full-time · Luton Campus · September 2025
Computer Games Development
Liverpool John Moores University
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · City Campus · September 2025
Games Computing with Virtual and Augmented Reality
University of Lincoln
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Lincoln (Main Site) · September 2025
Games Computing with Virtual and Augmented Reality
University of Lincoln
Bachelor of Science (with Honours) - BSc (Hons) · 3 Years · Full-time · Lincoln (Main Site) · September 2025
Animation For Games
Edinburgh Napier University
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Merchiston Campus · September 2025
Animation with Illustration
Futureworks
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Futureworks (Manchester) · September 2025
Art of Visual Effects (VFX)
Futureworks
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Futureworks (Manchester) · September 2025
BSc Digital Technologies for Animation, Games and Immersion
University of Hertfordshire
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · Main Site · September 2025
Business Management and Digital Marketing
Liverpool Hope University
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Hope Park · September 2025
Business Management and Digital Marketing (with Foundation Year)
Liverpool Hope University
Bachelor of Arts (with Honours) - BA (Hons) · 4 Years · Full-time · Hope Park · September 2025
Computer Animation
University of South Wales
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Cardiff · September 2025
Computer Games Design
University of South Wales
Bachelor of Arts (with Honours) - BA (Hons) · 3 Years · Full-time · Cardiff · September 2025
Computer Games Development
University of Bedfordshire
Bachelor of Science (with Honours) - BSc (Hons) · 3 Years · Full-time · Luton Campus · September 2025
Computer Games Development
Liverpool John Moores University
Bachelor of Science (with Honours) - BSc (Hons) · 4 Years · Full-time · City Campus · September 2025
1 Information and advice page
What does the Journey to a Million mean for employers developing their apprenticeship provision?
Jason Holt, Chief Executive, Holts Group of Companies
1 News article
Guiding students in the age of AI: A practical approach for secondary educators
Professor and AI and education thought leader Rose Luckin offers a clear framework to understand AI’s